Eric Ding-Ly Chyn
Objective
To produce unique and entertaining games and apps as a digital artist using my design, modeling, and texturing skills I’ve developed over 20 years.
Experience
Evertoon (2015~present)
Evertoon App (Mobile)
- Worked as art director and 3D artist on project.
- Managed one full time animator in-house and occasional freelance concept artists and technical rigging artists.
- Performed character modeling, texturing, skinning, unity3d integration, marketing renders. Developed multiple avatar art styles, and provided art support for marketing and business needs.
- Created environment sets and animation props.
- Designed app icon, store images, etc..
- Planned and maintained schedule for art.
- Worked with engineers to improve pipeline and visuals for avatars and 3D environment sets.
GREE International, Inc (2013~2015)
Unannounced Real Time Strategy Game (Mobile)
- Worked as 3D lead on project and managed 5 other in-house 3D artists and outsourced 3D company.
- Established the look and feel of rendered sprites.
- Worked with Tech Art department to create Maya tools and pipeline for environment buildings and backgrounds.
- Performed character modeling, texturing, rigging, skinning (for marketing), light rig setup (in 3DS Max), and rendering (for UI and marketing).
- Created environment and background props.
Cancelled RPG Project (Mobile)
- Created environment buildings and props.
Jackpot Slots (Mobile)
- Created machine design, modeling, texturing, rendering, and compositing.
- Performed character design, modeling, and rendering.
- Art directed animation and delivered first 3D rendered Jackpot Slots machine.
Call to Arms (Mobile)
- Performed character modeling, texturing, posing, and rendering.
- Created some vfx, buildings and props.
- Helped defined the look and feel for the characters.
- Provided support for any 3D related tasks such as generating blendshapes for facial expressions, basic rigging/skinning, fixing outsource assets, updating trailer scenes and re-render frames, etc.
Paragon Studios NCSoft West (2010~2012)
City of Heroes Freedom (PC)
- Performed character modeling, texturing, skinning, and implementation.
- Created assets for player costume sets and enemy characters.
- Provided feedback, reviews, and approval for character-related assets.
- Provided concept and animation support.
Secret Level Acquired by SEGA Studio San Francisco (2003~2010)
Iron Man 2 (PS3, XBox360), Golden Axe: Beast Rider (PS3, XBox360), Iron Man (PS3, XBox360)
- Performed character modeling and texturing.
- Created marketing renders using 3DS Max renderer and Mental Ray renderer.
- Provided feedback to outsourced companies for technical and visual quality assurance.
America's Army: Rise of a Soldier (PS2, XBox)
- Provided HUD design and implementation.
- Created props.
Unannounced Project (PS2)
- Developed game asset pipeline.
- Provided UI design and implementation.
- Produced character models and texture optimization.
The 3DO Company (1999~2003)
High Heat Major League Baseball 2004 (PS2, Xbox, PC, GameCube)
- Performed UI and HUD design and implementation.
Shifters (PS2)
- Performed character design, modeling, texturing, rigging, and animation.
High Heat Major League Baseball 2002 (PC)
- Performed UI and HUD design and implementation.
Sammy Sosa High Heat Baseball 2001 (PS1 and PC)
- Performed UI design, motion capture cleanup, stadium texture support.
Sammy Sosa Softball Slam (PS1 and PC)
- Performed motion capture cleanup, stadium texture support, and PC install UI design.
Blam! (1999)
Gauntlet Legends (PS1)
- Performed character modeling and animation.
Illusions Gaming Company (1998~1999)
Beavis and Butthead: Bunghole in One (PC)
- Worked as environment art lead.
- Provided level design.
- Worked as environment artist.
Imagine This (1997)
Vanpires (TV)
- Created environment art and character animation.
Adventures on Lego Island (PC)
- Animated in-game characters.
Skills
- 3D Software: Autodesk 3D Studio Max, Autodesk Maya, Zbrush, Mudbox, Xnormal, Unreal Engine, and Unity Engine.
- 2D Software: Adobe Photoshop, Crazybump, Painter
- Next-gen modeling and texturing
- Character art pipeline
- Character rigging and skinning
- Concept art
- Animation
- User Interface design
- Fluent in Chinese (Mandarin)
Education
UC Berkeley, College of Engineering
Double-majored in Petroleum Engineering and Mechanical Engineering
Graduated in 1995 with a Bachelor of Science degree
* References upon request
** Additional model wireframe and texture sheets upon request